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ImageNameLocationTwitter sinceLinks
LeadwerksCalifornia2009-10-24
@Leadwerks1,309 days
Build mobile games with native code.
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Leadwerks is currently not listed in any of our charts.  

Leadwerks @Leadwerks
What's the biggest develoipment challenge you face?: bit.ly/10rjKhz
4h               
Leadwerks @Leadwerks
No used games for the XBox One? The Ouya at $99 is going to start looking better to gamers: bit.ly/10jlnh9
3d               
Leadwerks @Leadwerks
New Leadwerks 3 update brings editor features and workflow enhancements: bit.ly/16LW5wJ
3d               
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Leadwerks @Leadwerks
Got project updating working. It will copy updated template files to your project, based on time stamp.
5d               
Leadwerks @Leadwerks
The quality of the bug reports have been quite good lately. Thanks for that!
6d               
Leadwerks @Leadwerks
Check out my article on OO game design at GameDev.net: gamedev.net/page/resources…... topic.to/1wzmm
7d               
Leadwerks @Leadwerks
@nascode Thanks, we always appreciate feedback!
7d in reply to nascode               
Leadwerks @Leadwerks
What are some of the most interesting entity scripts people have tried so far?
7d               
Leadwerks @Leadwerks
Take the great big Leadwerks 3 survey: leadwerks.com/werkspace/topi…
8d               
1
Leadwerks @Leadwerks
Lightmapping curved CSG objects: leadwerks.com/werkspace/blog…
9d               
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Leadwerks @Leadwerks
Gouraud shading on an arbitrary polygon is surprisingly difficult to implement.
10d               
Leadwerks @Leadwerks
Ciubemap shaders, get your cubemap shaders!: leadwerks.com/werkspace/page…
12d               
Leadwerks @Leadwerks
Playing around with some scripts for a first person shooter. This seems to be where all the engine's strengths really show.
12d               
Leadwerks @Leadwerks
Sorry, Google Hangouts failed to start the broadcast. Three times. :(
15d               
Leadwerks @Leadwerks
Tune into our YouTube channel tonight at 6:30 PST for a live presentation at Sacramento Google Developer Group: ht... topic.to/1wo12
15d               
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Leadwerks @Leadwerks
@trueColor3D Ah, I see. You can render to two buffers (render to texture), then draw them side-by-side with a custom shader.
17d in reply to trueColor3D               
Leadwerks @Leadwerks
@trueColor3D At present we focus on the most important platforms: PC, Mac, iOS, and Android. We will add new ones as user demand pulls it.
17d in reply to trueColor3D               
Leadwerks @Leadwerks
Why pay $1500 for Unity3D Pro? Leadwerks 3 for iOS or Android has projected shadows and only costs $199: bit.ly/17KLZZY
17d               
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Leadwerks @Leadwerks
Leadwerks 3 Update Brings Rendering Enhancements to Mobile: bit.ly/17KLZZY
17d               
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GameDev.net @gdevnet
Building a First-Person Shooter Part 1.0: Creating a Room - using the @Leadwerks engine to create an FPS bit.ly/ZAUkxm
19d Retweeted by Leadwerks               
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